This guide explains each part of the season the way the League designed it: what you do, how, and the reason behind it. Read it once before you register and again before your first boss fight.
You register once, then build in public for eight months. One State Champion is crowned on May 19, 2027.
A pitch competition rewards one good afternoon. The League is built to reward what you actually did between September and May. That is why the season is long, why you report every week, and why the prize capital is non-dilutive: $500,000 for the Founders Cup and $25,000 for each of three Regional Champions, with no equity taken, ever. The League wants you to keep the company you built.
The three phases exist so the field narrows on evidence. The Campus Activation Phase gets every strong venture registered by the November 20 cutoff. The Playoff puts 36 of them through eight tracked sprint weeks with a mentor each, then three live Regional Championships. Selection Sunday names ten. Seven more weeks of building, scores freeze on May 5, and the State Championship is decided on stage.
| DATE | WHAT HAPPENS |
|---|---|
| September 29, 2026 | Public announcement |
| November 20, 2026 | Campus Activation Phase data cutoff |
| December 4, 2026 | 36 Playoff ventures announced, mentors assigned |
| January 15, 2027 | PLAYOFF OFFICIALLY STARTS |
| March 9, 2027 | Cincinnati Regional Championship (South Ohio) (12 ventures, 5 judges) |
| March 10, 2027 | Columbus Regional Championship (Central Ohio) |
| March 11, 2027 | Cleveland Regional Championship (North Ohio) |
| March 14, 2027 | Selection Sunday (3 auto + 7 selected = 10) |
| May 5, 2027 | Blackout |
| May 19, 2027 | STATE CHAMPIONSHIP (State Champion crowned, $500,000 awarded) |
One flow, five steps, about ten minutes. The League tells you your stage and profile from what you have already done.
Founders are bad at judging their own stage. Some undersell, most oversell, and a league where everyone picks their own starting line is not a fair race. So the discovery questions ask only about what exists today: an entity, a team, a documented problem and customer, an MVP, users, revenue, funding. The stage those answers support is the stage you get, with the reasons written out. Everyone in your cohort earned their starting line the same way.
Your profile is different. It is not a ranking. It describes how ventures like yours grow, so the League can give you the right advice and hold you to the right scale threshold later. A services firm and a software marketplace should not be told to chase the same milestones.
Some challenges are pre-checked from your answers because you have already done them. Confirm them honestly. An official will check every one of them at your first boss fight.
| STAGE | WHAT IT MEANS | PROFILE | FITS |
|---|---|---|---|
| Stage 0 · Idea | Concept only: no entity, no product, no revenue. | Venture-Scale | Software, platforms, marketplaces. Growth over near-term profit. |
| Stage 1 · Formed | Company exists. Team assembled. Building toward something. | IP / Deep Tech | Hardware, tech transfer, deep R&D. Long cycles, patent-dependent. |
| Stage 2 · Validated | The market has given you a signal. | Revenue-First | Commerce, DTC, consumer products. Cash flow is king. |
| Stage 3 · Operating | Money coming in. Business model functioning. | Services | Consulting, agencies, professional services. People-driven. |
| Stage 4 · Scaling | Past 'does this work'. Now it's 'how big can this get.' |
Traction Score = metric points + challenge points + boss bonuses. Your stock price in the Scout market is the same number.
The score has to be something a founder controls completely and a judge can trust completely. So nothing external moves it. Scouts buying your stock do not move it. Your campus lead cannot touch it. A judge cannot edit it. It goes up when you report work, complete a challenge, or beat a boss, and it goes down in exactly one case: an official audit finds something you claimed was not true.
The ten weekly metrics pay different rates at different stages on purpose. At Stage 0 the most valuable thing you can do is talk to customers, so a conversation is worth 5 points and revenue is locked. By Stage 3 the most valuable thing is money and customers, so revenue pays 5 points per $100 and conversations pay 2. The weights push you toward the work that matters at your stage, and they make it impossible to farm points doing Stage 0 work forever.
Locked metrics unlock when you beat a boss. That is the whole point of the bosses: the highest scores are only reachable by actually building the business.
| WEEKLY METRIC | UNIT | STAGE 0 | STAGE 1 | STAGE 2 | STAGE 3 | STAGE 4 |
|---|---|---|---|---|---|---|
| Customer conversations | 1 per conversation (10+ min) | 5 pts | 4 pts | 3 pts | 2 pts | 1 pts |
| Outreach sent | 1 per 10 messages | 3 pts | 3 pts | 2 pts | 1 pts | 1 pts |
| Content published | 1 per piece | 3 pts | 2 pts | 2 pts | 1 pts | 1 pts |
| Events attended / pitched | 1 per event | 2 pts | 2 pts | 2 pts | 2 pts | 2 pts |
| Contracts / proposals sent | 1 per document | 1 pts | 2 pts | 3 pts | 4 pts | 3 pts |
| Deals closed | 1 per signed deal | Locked | 1 pts | 3 pts | 5 pts | 4 pts |
| Revenue earned | 1 per $100 | Locked | Locked | 2 pts | 5 pts | 5 pts |
| New customers acquired | 1 per customer | Locked | 1 pts | 3 pts | 4 pts | 4 pts |
| Product updates shipped | 1 per meaningful release | 2 pts | 4 pts | 3 pts | 2 pts | 2 pts |
| Mentor meetings completed | 1 per meeting (30+ min) | 2 pts | 2 pts | 2 pts | 2 pts | 2 pts |
Ten numbers, once a week, due Sunday at midnight. Revise until the week closes.
Weekly is the shortest cadence a founder can sustain and the longest the League can wait. A month is long enough to hide a bad stretch. A week is not. Reporting every week turns the season into a record of what you did, and that record is what officials verify, what Scouts read, and what judges interpret as momentum.
The report is also where the League compares you to your cohort. Each sprint week, your score increase minus the cohort's average increase is your Sprint VAA, value added above average. Cumulative VAA across the Playoff sets your rank within the cohort, and that rank is the Traction slice of League Scoring. It means a Stage 0 venture that outbuilds its cohort can out-score a Stage 3 venture on traction. Raw score never decides the Playoff. Progress against your peers does.
Streaks exist because consistency is the best predictor the League has. Four straight weeks earns Consistent, eight earns Dedicated, a full season earns Iron Will. Missing a week never costs points, but it resets the streak and it shows.

A short list per stage. Each pays once. Finish the list and you are Boss Ready.
The challenges are the work that gets a venture from one stage to the next, in the order that works. Stage 0 is about knowing what you are building and for whom. Stage 1 is about being findable and having something to sell. Stage 2 is about asking for money until someone says yes. Stage 3 is about proving people come back. Stage 4 is about building the machine. Each list is short because a short list you finish beats a long list you admire.
Every challenge shows what done looks like, because done has to mean the same thing for every venture in the cohort. A landing page with no call to action is not done. A deck you have never presented is not done. Mark a challenge done when you could show the evidence to an official, and keep the evidence.
Later and N/A exist so honesty is never punished. A Stage 1 challenge that is not the right move yet can wait. A challenge that does not fit your profile can be marked N/A and does not count against Boss Ready.

| STAGE | CHALLENGE | DONE LOOKS LIKE |
|---|---|---|
| 0 Idea | Write down your problem, solution, and differentiation | A written one-pager you could hand to a stranger. |
| 0 Idea | Identify your specific target customer | A one-sentence description of a real person you could go find today. |
| 0 Idea | Research your competition | A short table of alternatives with what they do well and poorly. |
| 0 Idea | Develop your elevator pitch | You can deliver it without notes and get a follow-up question. |
| 0 Idea | Get feedback from real people | Notes from 5+ conversations with people you did not know before. |
| 1 Formed | Build a basic website or landing page | A live URL with a call to action (waitlist, contact, buy). |
| 1 Formed | Create a pitch deck | A deck you have presented at least once. |
| 1 Formed | Build a fundraising pro forma | A spreadsheet with assumptions you can defend. |
| 1 Formed | Define your launch offer | A written offer with a price that you could put on a landing page today. |
| 1 Formed | Run a soft launch with 5 real users | Five strangers used it and you recorded what happened. |
| 1 Formed | Set pricing and show it to prospects | A price list or page that prospects have reacted to. |
| 1 Formed | Find an advisor who's built and shipped | A named advisor with a recurring check-in. |
| 1 Formed | Build a lead list of 50 named prospects | A list of 50 named prospects, updated weekly. |
| 2 Validated | Build fundraising pro forma with use-of-proceeds plan | A model plus a one-page use-of-proceeds. |
| 2 Validated | Identify who gives money to businesses like yours | A list of 20+ named sources with why they fit. |
| 2 Validated | Assemble evidence from Stages 0 and 1 | A traction page or appendix in your deck. |
| 2 Validated | Make the ask, repeatedly | A log of 10+ distinct asks with outcomes. |
| 2 Validated | Pitch to a real check-writer | You were in the room, you pitched, and you have their questions written down. |
| 2 Validated | Get signed commitments | At least one signed document promising money. |
| 3 Operating | Track where every customer comes from | A dashboard or sheet with a source column filled in. |
| 3 Operating | Build a referral mechanism | A live referral link, code, or program. |
| 3 Operating | Measure your retention | A retention number you update monthly. |
| 3 Operating | Launch targeted marketing channels | Channels with spend, output, and results tracked. |
| 3 Operating | Run customer surveys | Survey results from 20+ customers. |
| 3 Operating | Track sales cycle length | An average cycle length with a trend. |
| 3 Operating | Increasing SEO coverage | Ranking pages for 5+ relevant terms. |
| 4 Scaling | Land a channel or distribution partner | A signed partner with first orders flowing through them. |
| 4 Scaling | Expand to a second market | First paying customers in the second market. |
| 4 Scaling | Cross a scale threshold | The threshold crossed and documented. |
| 4 Scaling | Launch a second offering or pricing tier | Existing customers are buying it. |
| 4 Scaling | Win a flagship account | Signed, and you can name them. |
| 4 Scaling | Prove your unit economics | CAC, margin, and payback documented across at least one cohort. |
| 4 Scaling | Prepare for next round of fundraising | A round-ready data room. |
| 4 Scaling | Build marketing automation | Automated campaigns with measured output. |
| 4 Scaling | Build mature sales structure | A sales team or process hitting targets. |
Each boss has one kill shot. Prove it with evidence, an official reviews the whole stage, and you advance with a bonus.
A stage gate has to be defended or it is not a gate. So every boss fight is a verification event. The official checks the kill shot, and then checks everything you claimed at that stage: every challenge marked done and every weekly number. If it holds, you get the ceremony, the bonus, a title, and the next stage with its metrics unlocked and its challenges at a higher rate. If it does not, the official writes the reason, the unprovable items are struck, and a penalty can follow. A previous stage advancement can be reversed.
Audits are public on your profile, and every Scout holding you is notified. That is deliberate. The whole League runs on self-reported numbers, and self-reported numbers only work when everyone knows they will be checked and everyone can see what happened when they were.
The kill shots are chosen because each one is the thing a founder at that stage most wants to avoid. Apathy dies when a stranger cares. Invisibility dies when the public can find you. Money dies when a dollar actually moves. Proven Demand dies when customers come back without being asked. Scale dies when the business can survive eighteen months on its own.
| BOSS | BEATS STAGE | KILL SHOT (WHAT YOU MUST PROVE) |
|---|---|---|
| APATHY | 0 to 1 | A real stranger (not friend/family) engaged with your idea: waitlist signup, email reply, survey response, recorded conversation. |
| INVISIBILITY | 1 to 2 | Publicly launch your business or MVP: live website, app in store, product on shelves, bookable service. The public can find and try you. |
| MONEY | 2 to 3 | Money moved into your account: customer payment, investor check, grant award, client retainer, pre-order. Documented. |
| PROVEN DEMAND | 3 to 4 | Accumulate 3 of 5 demand signals: (1) customer repeat purchase, (2) customer referral, (3) customer found you organically, (4) revenue/customers grew 2+ consecutive months, (5) customer said they'd be disappointed without you. |
| SCALE | 4 to Final | 18+ months of financial sustainability through revenue, funding, or a combination. Documented with cash position, burn rate, revenue trajectory, and committed funding. |
You are ranked against ventures that started where you did. Scouts back you with credits. Judges decide the rest.
Cohorts exist because a fair race needs a fair starting line. Your cohort is every venture that started at your stage, and every comparison the League makes, from the dashboard to the Playoff, is within it.
Scouts exist because a venture with people behind it is a stronger venture. Students, faculty, staff, and alumni get $10,000 in play credits (not real money: no Scout ever puts money in or takes money out), hold up to ten ventures, and sell at most 3 times a week. Your price is your Traction Score, so the only way their pick pays is if you build. They are told every time you earn points and every time an audit takes points away. Their aggregate backing feeds the Fan score at live events and the Scout slice of League Scoring. Recruit them.
League Scoring decides the Regional Championships and the State Championship: Judges 60, Traction 30, Scouts 10. Five judges score six criteria from 1 to 5, and the composite normalizes to 60. Traction is your cohort rank on cumulative VAA. The split is deliberate: judges project what you could become, traction proves what you did, Scouts show who believes it.

| CRITERION | 1 | 3 | 5 |
|---|---|---|---|
| Problem & Market Opportunity | Assumed, not validated. Market undefined. | Validated by real customers. Market meaningful. Entry point defined. | Undeniable problem, extensive validation. Massive, well-timed market. |
| Solution & Differentiation | Vague, no differentiation. | Clearly solves the problem with identifiable differentiation. | Defensible moat. Demonstrated product-market pull. |
| Team & Execution Capability | Lacks critical skills. No execution evidence. | Core skills present. Consistent execution. Learns from mistakes. | Exceptional expertise. Coachable, resilient, hungry. |
| Business Model & Economics | No clear revenue model. | Defined and partially tested. Path to revenue articulated. | Proven model with strong economics. |
| Growth Potential & Scalability | Limited, lifestyle scale. | Credible ambition. Can articulate the 10× version. | Sees what most don't. Plan to reshape the market. |
| Momentum | Stagnant. No forward motion. | Steady progress. Positive trend. | Clear inflection point. Accelerating across dimensions. |
This runs the League's real scoring engine. Pick a stage, type one week of numbers, tick the challenges you would have done, and watch the Traction Score build. Switch stages to see which metrics unlock and how the rates shift toward the work that matters next.
Customer conversations 1 per conversation (10+ min) | × 5 = 25 | |
Outreach sent 1 per 10 messages | × 3 = 6 | |
Content published 1 per piece | × 3 = 3 | |
Events attended / pitched 1 per event | × 2 = 0 | |
Contracts / proposals sent 1 per document | × 1 = 0 | |
Deals closed 1 per signed deal | LOCKED | 0 |
Revenue earned 1 per $100 | LOCKED | 0 |
New customers acquired 1 per customer | LOCKED | 0 |
Product updates shipped 1 per meaningful release | × 2 = 0 | |
Mentor meetings completed 1 per meeting (30+ min) | × 2 = 2 |